persistence/persistent_float.hpp
#ifndef STLPLUS_PERSISTENT_FLOAT
#define STLPLUS_PERSISTENT_FLOAT
////////////////////////////////////////////////////////////////////////////////
// Author: Andy Rushton
// Copyright: (c) Southampton University 1999-2004
// (c) Andy Rushton 2004 onwards
// License: BSD License, see ../docs/license.html
// Persistence of floating-point types
// Note: despite years and years of IEEE standardisation, not all
// architectures use IEEE-standard representations of floating-point numbers.
// Therefore a binary dump is not necessarily portable between platforms.
// Solving this is (currently) beyond the scope of the STLplus project.
// If you want to be strictly portable to all platforms, do not dump/restore float
////////////////////////////////////////////////////////////////////////////////
#include "persistence_fixes.hpp"
#include "persistent_contexts.hpp"
////////////////////////////////////////////////////////////////////////////////
namespace stlplus
{
// exceptions: persistent_dump_failed
void dump_float(dump_context&, const float& data) ;
// exceptions: persistent_restore_failed
void restore_float(restore_context&, float& data) ;
// exceptions: persistent_dump_failed
void dump_double(dump_context&, const double& data) ;
// exceptions: persistent_restore_failed
void restore_double(restore_context&, double& data) ;
} // end namespace stlplus
////////////////////////////////////////////////////////////////////////////////
#endif