persistence/persistent_float.hpp

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#ifndef STLPLUS_PERSISTENT_FLOAT
#define STLPLUS_PERSISTENT_FLOAT
////////////////////////////////////////////////////////////////////////////////
 
//   Author:    Andy Rushton
//   Copyright: (c) Southampton University 1999-2004
//              (c) Andy Rushton           2004 onwards
//   License:   BSD License, see ../docs/license.html
 
//   Persistence of floating-point types
 
//   Note: despite years and years of IEEE standardisation, not all
//   architectures use IEEE-standard representations of floating-point numbers.
//   Therefore a binary dump is not necessarily portable between platforms.
//   Solving this is (currently) beyond the scope of the STLplus project.
 
//   If you want to be strictly portable to all platforms, do not dump/restore float
 
////////////////////////////////////////////////////////////////////////////////
#include "persistence_fixes.hpp"
#include "persistent_contexts.hpp"
 
////////////////////////////////////////////////////////////////////////////////
 
namespace stlplus
{
 
  // exceptions: persistent_dump_failed
  void dump_float(dump_context&, const float& data) ;
  // exceptions: persistent_restore_failed
  void restore_float(restore_context&, float& data) ;
 
  // exceptions: persistent_dump_failed
  void dump_double(dump_context&, const double& data) ;
  // exceptions: persistent_restore_failed
  void restore_double(restore_context&, double& data) ;
 
} // end namespace stlplus
 
  ////////////////////////////////////////////////////////////////////////////////
#endif