portability/file_system.hpp
#ifndef STLPLUS_FILE_SYSTEM
#define STLPLUS_FILE_SYSTEM
////////////////////////////////////////////////////////////////////////////////
// Author: Andy Rushton
// Copyright: (c) Southampton University 1999-2004
// (c) Andy Rushton 2004 onwards
// License: BSD License, see ../docs/license.html
// Simplified access to the File system
// All file system access and filename manipulation should be done
// with this package. Then it is only necessary to port this package
// to port all file handling.
////////////////////////////////////////////////////////////////////////////////
#include "portability_fixes.hpp"
#include <string>
#include <vector>
#include <time.h>
////////////////////////////////////////////////////////////////////////////////
namespace stlplus
{
////////////////////////////////////////////////////////////////////////////////
// implement string comparison of paths - Unix is case-sensitive, Windows is case-insensitive
bool path_compare(const std::string& l, const std::string& r);
////////////////////////////////////////////////////////////////////////////////
// classifying functions
// test for whether there's something (i.e. folder or file) with this name
bool is_present(const std::string& thing);
// test for whether there's something present and its a folder
bool is_folder(const std::string& thing);
// test for whether there's something present and its a file
// a file can be a regular file, a symbolic link, a FIFO or a socket, but not a device
bool is_file(const std::string& thing);
////////////////////////////////////////////////////////////////////////////////
// file functions
// tests whether there's a file of this name
bool file_exists(const std::string& filespec);
// tests whether the file is readable - i.e. exists and has read mode set
bool file_readable(const std::string& filespec);
// tests whether file is writable - either it exists and is writable or doesn't exist but is in a writable folder
bool file_writable(const std::string& filespec);
// the size of the file in bytes - 0 if doesn't exist
size_t file_size(const std::string& filespec);
// delete the file - returns true if the delete succeeded
bool file_delete(const std::string& filespec);
// rename the file - returns true if the rename succeeded
bool file_rename (const std::string& old_filespec, const std::string& new_filespec);
// make an exact copy of the file - returns true if it succeeded
bool file_copy (const std::string& old_filespec, const std::string& new_filespec);
// move the file - tries to rename, if that fails, tries to copy - returns true if either of these succeeded
bool file_move (const std::string& old_filespec, const std::string& new_filespec);
// get the file's time stamps as a time_t - see the stlplus time.hpp package
// time the file was originally created
time_t file_created(const std::string& filespec);
// time the file was last modified
time_t file_modified(const std::string& filespec);
// time the file was accessed
time_t file_accessed(const std::string& filespec);
// platform-specific string handling to combine a directory and filename into a path
// combine a folder with a filename (basename.extension)
std::string create_filespec(const std::string& folder, const std::string& filename);
// combine a folder, a basename and an extension - extension does not need the .
std::string create_filespec(const std::string& folder, const std::string& basename, const std::string& extension);
// combine a basename and an extension - extension does not need the .
std::string create_filename(const std::string& basename, const std::string& extension);
////////////////////////////////////////////////////////////////////////////////
// folder functions
// craete a folder - returns true if successful
bool folder_create(const std::string& folder);
// tests for whether the folder exists, i.e. there is something of that name and its a folder
bool folder_exists(const std::string& folder);
// test whether the folder contents are readable
bool folder_readable(const std::string& folder);
// tests whether the folder can be written to - for example to create a new file
bool folder_writable(const std::string& folder);
// delete the folder, optionally deleting the contents first - only succeeds if everything could be deleted
bool folder_delete(const std::string& folder, bool recurse = false);
// rename the folder - this probably only works within a disk/partition
bool folder_rename (const std::string& old_directory, const std::string& new_directory);
// test whether the folder is empty (of files)
bool folder_empty(const std::string& folder);
// set the current folder
bool folder_set_current(const std::string& folder);
// platform-specific string handling to retrieve some special locations
// these do not check whether the folder exists, they just process strings
// get the current folder
std::string folder_current(void);
// get the current folder as a full path
std::string folder_current_full(void);
// get the home folder - $HOME or %HOMEDRIVE%%HOMEPATH%
std::string folder_home(void);
// go down a level in the folder hierarchy
std::string folder_down(const std::string& folder, const std::string& subfolder);
// go up a level in the folder hierarchy
std::string folder_up(const std::string& folder, unsigned levels = 1);
// get folder contents
// the set of all subdirectories
std::vector<std::string> folder_subdirectories(const std::string& folder);
// the set of all files
std::vector<std::string> folder_files(const std::string& folder);
// the set of all folders and files
std::vector<std::string> folder_all(const std::string& folder);
// the set of all folder contents matching a wildcard string
// if folders is true, include folders; if files is true, include files
std::vector<std::string> folder_wildcard(const std::string& folder,
const std::string& wildcard,
bool folders = true,
bool files = true);
////////////////////////////////////////////////////////////////////////////////
// path functions
// string manipulations of paths
// test whether a string represents a full path or a relative one
bool is_full_path(const std::string& path);
bool is_relative_path(const std::string& path);
// convert to a full path relative to the root path
std::string folder_to_path(const std::string& root, const std::string& folder);
std::string filespec_to_path(const std::string& root, const std::string& filespec);
// convert to a full path relative to the current working directory
std::string folder_to_path(const std::string& folder);
std::string filespec_to_path(const std::string& filespec);
// convert to a relative path relative to the root path
std::string folder_to_relative_path(const std::string& root, const std::string& folder);
std::string filespec_to_relative_path(const std::string& root, const std::string& filespec);
// convert to a relative path relative to the current working directory
std::string folder_to_relative_path(const std::string& folder);
std::string filespec_to_relative_path(const std::string& filespec);
// append a folder separator to the path to make it absolutely clear that it is a folder
std::string folder_append_separator(const std::string& folder);
// undo the above to give a simplified folder with no trailing separator
std::string folder_remove_end_separator(const std::string& folder);
////////////////////////////////////////////////////////////////////////////////
// access functions split a filespec into its elements
// get the basename - that is, the name of the file without folder or extension parts
std::string basename_part(const std::string& filespec);
// get the filename - that is, the name of the file without folder part but with extension
std::string filename_part(const std::string& filespec);
// get the extension - that is the part of the filename after the . (and excluding the .)
std::string extension_part(const std::string& filespec);
// get the folder part - that is the filespec with the filename removed
std::string folder_part(const std::string& filespec);
// split a path into a vector of elements - i.e. split at the folder separator
std::vector<std::string> folder_elements(const std::string& folder);
std::vector<std::string> filespec_elements(const std::string& filespec);
////////////////////////////////////////////////////////////////////////////////
// Path lookup functions
#ifdef MSWINDOWS
#define PATH_SPLITTER ";"
#else
#define PATH_SPLITTER ":"
#endif
// The lookup normally carried out by the shell to find a command in a
// directory in the PATH. Give this function the name of a command and it
// will return the full path. It returns an empty string on failure.
std::string path_lookup (const std::string& command);
// Generalised form of the above, takes a second argument
// - the list to search. This can be used to do other path lookups,
// such as LD_LIBRARY_PATH. The third argument specifies the splitter -
// the default value of PATH_SPLITTER is appropriate for environment variables.
std::string lookup (const std::string& file, const std::string& path, const std::string& splitter = PATH_SPLITTER);
// utility function for finding the folder that contains the current executable
// the argument is the argv[0] parameter passed to main
std::string install_path(const std::string& argv0);
////////////////////////////////////////////////////////////////////////////////
} // end namespace stlplus
#endif